![](/uploads/1/2/5/6/125694352/306370604.jpg)
As seen by civilized races, half-orcs are monstrosities, the result of perversion and violence—whether or not this is actually true. Half-orcs are rarely the result of loving unions, and as such are usually forced to grow up hard and fast, constantly fighting for protection or to make names for themselves. Half-orcs as a whole resent this treatment, and rather than play the part of the victim, they tend to lash out, unknowingly confirming the biases of those around them. A few feared, distrusted, and spat-upon half-orcs manage to surprise their detractors with great deeds and unexpected wisdom—though sometimes it’s easier just to crack a few skulls.
![Sacred Sacred](http://www.imperialjapanmedalsandbadges.com/sitebuilder/images/2nd_007-420x270.jpg)
This is the most comprehensive, hands-on course available in the methods and philosophy of Sacred Geometry, with applications in a variety of interesting and important topics from metaphysical, scientific, artistic and occult traditions. 9 classes in total with step by step instructions via streaming video, and pdf handouts. FYI, my campaign is ALWAYS done solo - I dont want anyone else coming in and taking quests - I am saving my Niob sidequests for when I reach level 190+ to get awesome rewards with maxed bargaining etc. Closest I ever came to death was back on Gold against the Banshee who hit for about 50% damage. If you have a good build, the later difficulties get easier as you start to fulfill the build.
Some half-orcs spend their entire lives proving to full-blooded that they are just as fierce. Others opt for trying to blend into society, constantly demonstrating that they aren’t monsters. Their need to always prove themselves worthy encourages half-orcs to strive for power and greatness within the society around them.Physical Description: Half-orcs average around 6 feet tall, with powerful builds and greenish or grayish skin. Their canine teeth often grow long enough to protrude from their mouths, and these “tusks,” combined with heavy brows and slightly pointed ears, give them their notoriously bestial appearance. While half-orcs may be impressive, few ever describe them as beautiful. Despite these obvious traits, half-orcs are as varied as their parents.Society: Unlike, where at least part of society’s discrimination is born out of jealousy or attraction, half-orcs get the worst of both worlds: physically weaker than their kin, they also tend to be feared or attacked outright by who don’t bother making the distinction between full and half bloods.
Even on the best of terms, half-orcs in civilized societies are not exactly accepted, and tend to be valued only for their physical abilities. On the other hand, leaders have been known to deliberately spawn half-orcs, as the half breeds make up for their lack of physical strength with increased cunning and aggression, making them natural leaders and strategic advisors. Within tribes, half-orcs find themselves constantly striving to prove their worth in battle and with feats of strength. Half-orcs raised within tribes are more likely to file their tusks and cover themselves in tribal tattoos. Tribal leaders quietly recognize that half-orcs are often more clever than their cousins and often apprentice them to the tribe’s shaman, where their cunning might eventually strengthen the tribe. Apprenticeship to a shaman is a brutal and often short-lived distinction, however, and those half-orcs who survive it either become influential in the tribe or are eventually driven to leave.Half-orcs have a much more mixed experience in society, where many cultures view them as little more than monsters.
They often are unable even to get normal work, and are pressed into service in the military or sold into slavery. In these cultures, half-orcs often lead furtive lives, hiding their nature whenever possible. The dark underworld of society is often the most welcoming place, and many half-orcs wind up serving as enforcers for thieves guilds or other types of organized crime. Less commonly, cities may allow half-orcs a more normal existence, even enabling them to develop small communities of their own. These communities are usually centered around the arena districts, the military, or mercenary organizations where their brute strength is valued and their appearance is more likely to be overlooked. Even surrounded by their own kind, half-orc life isn’t easy. Bullying and physical confrontation comes easy to a people who have been raised with few other examples of behavior.
It is, however, one of the best places for young half-orcs to grow up without prejudice, and these small enclaves are one of the few places where half-orc marriages and children are truly accepted and sometimes cherished.Even more rarely, certain cultures come to embrace half-orcs for their strength. There are stories of places where people see half-orc children as a blessing and seek out half-orc or lovers. In these cultures, half-orcs lead lives not much different from full-blooded.Relations: Elves and tend to be the least accepting of half-orcs, seeing in them too great a resemblance to their racial enemies, and other races aren’t much more understanding. A lifetime of persecution leaves the average half-orc wary and quick to anger, yet people who break through his savage exterior might find a well-hidden core of empathy. Societies with few problems tend to be the most accommodating, and half-orcs dwelling there can often find work as mercenaries and enforcers. Even in places where there is a general tolerance for half-orcs, however, many mistreat them when they can get away with it.Half-orcs are envious of the measure of acceptance have within and society and resent their physical beauty, which contrasts starkly to the half-orcs’ brutish appearance. While half-orcs avoid antagonizing their half-breed cousins directly, they won’t hesitate to undermine them if the opportunity presents itself.Of all the other races, half-orcs are most sympathetic with, who often have an equally rough lot in life.
Half-orcs respect the ability to blend in and disappear and admire their perpetually cheerful outlook on life in spite of hardships. Halflings fail to appreciate this fact because they usually are too busy avoiding the large, intimidating half-orcs.Alignment and Religion: Forced to live either among brutish or as lonely outcasts in civilized lands, most half-orcs are bitter, violent, and reclusive. Evil comes easily to them, but they are not evil by nature—rather, most half-orcs are chaotic neutral, having been taught by long experience that there’s no point doing anything but that which directly benefits themselves.
Half-orcs worship the or gods venerated in the area where they were raised. Those who live alongside most often worship gods of war, freedom, or destruction. Half-orcs raised in tribes find themselves most drawn to the gods of blood, fire, and iron—depending more on what god the tribe worships rather than the half-orcs’ personal preference.
Many half-orcs are contrary about religion, either ignoring it entirely, or getting deeply involved in it and trying to find meaning in a life filled with hate and misunderstanding; even a half-orc divine spellcaster may wrestle with doubt and anger about religion and faith.Adventurers: Staunchly independent, many half-orcs take to lives of adventure out of necessity, seeking to escape their painful pasts or improve their lot through force of arms. Others, more optimistic or desperate for acceptance, take up the mantle of crusaders in order to prove their worth to the world. Half-orcs raised in societies often take up the brutish ways of those around them, becoming,. Half-orcs who survive their shaman training may eventually succeed their masters as tribal shamans, or flee the tribe and practice their magic as outcasts or explorers.Half-orcs are just as likely to have children that possess an innate talent for sorcery as any other race, with the, and bloodlines being the most common types of. Half-orcs are fascinated by alchemy, and its destructive capabilities make its usefulness obvious in any tribe. Half-orc treat themselves as living experiments, even to the point of trying to separate their and halves through alchemy.
Other use their powers to enhance their physical abilities and thus increase their status within communities.In societies, half-orcs have a few more options. Many find it easy to take advantage of the brute strength and work as mercenaries or caravan guards. Crime is another easy route for half-orcs, as there are plenty of criminals looking for a strong arm.
Half-orc in communities are fairly rare; the more religious half-orcs more often turn to (or get pushed to) the martial aspects of religious service and become. Can a half-orc select human racial favored class options?Yes. Half-elves and half-orcs may select racial favored class options, archetypes, traits, and so on, as if they were a full member of both races (a half-elf can select elf and human rules elements, a half-orc can select human and orc rules elements).Edit 9/26/13: This is a reversal of an earlier ruling. This resolves a discrepancy between this FAQ, another APG FAQ, and a Core Rulebook FAQ.The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward. Alchemist: Add +1/2 to the bomb damage. Alchemist: Gain a +1/2 bonus on checks to break objects and on checks when under the effects of a that increases the or score.
Source. Arcanist: Gain a +1 bonus on checks made due to taking damage while casting spells. Barbarian: Add +1 to the total number of rounds per day. Bard: Add +1 to the total number of rounds per day. Bard: Gain a +1/2 bonus on checks to pass secret messages, checks to discern secret messages, and Linguistic checks to decipher unusual handwriting.
Source. Bloodrager: Increase the bloodrager’s total number of rounds per day by 1. Brawler: Add 1/4 to the brawler’s effective level to determine her damage. Cavalier: Add +1 hit point to the mount companion. If the ever replaces his mount, the new mount gains these bonus. Cleric: Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the modifier. The adds +1/2 to the number of uses per day of that domain power.
Druid: Add +1/3 to the when using. Fighter: Add a +2 bonus on rolls to when. Fighter: The gains 1/2 point of /— against (maximum 10/—). Source. Gunslinger: Add a +1/3 bonus on when using the pistol whip deed.
Hunter: Add 1 hit point to the hunter’s. If the hunter replaces his, the new gains these bonus. Inquisitor: Add a +1/2 bonus on checks and checks to identify creatures. Investigator: Gain a +1/3 bonus on confirmation rolls made while using (maximum bonus of +5). This bonus does not stack with those gained through and similar effects. The elf favored class bonus for kineticists mentions it applies when elemental overflow applies, but the dwarf and half-orc do not.
Should they also apply only when elemental overflow applies?Yes, they should both apply only when elemental overflow applies, like the favored class bonus. This will be reflected in the next errata. Kineticist: see errata at right Add 1/3 point of fire damage to fire-element blasts that deal fire damage. Source:. Magus: Add +1/2 point of fire damage to spells that deal fire damage cast by the. Medium: When gaining a taboo, the can use spirit surge without incurring influence an additional 1/4 time per day.
Source:. Mesmerist: Increase the bonus damage from painful stare by 1/2 point. Source:. Monk: Add +1 to the when resisting a and +1/2 to the number of stunning attacks he can attempt per day. Occultist: Deal an additional 1/2 point of damage with focus powers.
Source:. Oracle: Add one spell known from the spell list. This spell must be at least one level below the highest spell level the can cast. Paladin: Add +1/3 on confirmation rolls made while using (maximum bonus of +5). This bonus does not stack with.
Psychic: Gain a +1 bonus on checks required because of taking damage while casting spells from the class. Source:. Ranger: Add +1 hit point to the. If the ever replaces his, the new gains these bonus. Rogue: Add +1/3 on confirmation rolls made while using (maximum bonus of +5). This bonus does not stack with. Shaman: Add one spell from the spell list that isn’t on the spell list to the list of spells the shaman knows.
This spell must be at least 1 level below the highest spell level the shaman can cast. Skald: Increase the skald’s total number of rounds per day by 1.
Slayer: Gain a +1/3 bonus on confirmation rolls made while using (maximum bonus of +5). This bonus doesn’t stack with those gained through and similar effects.
Sorcerer: Add +1/2 point of fire damage to spells that deal fire damage cast by the. Spiritualist: Add 1 hit point to the phantom.
Source:. Summoner: Add +1 hit point to the. Swashbuckler: Gain a +1/3 bonus on all confirmation rolls made while using the precise strike deed (maximum bonus of +5). This bonus doesn’t stack with those gained through and similar effects. Vigilante: Add 1/2 to the DC increase from unshakable.
Source. Warpriest: Gain a +2 bonus on rolls to when. Witch: Add +1 skill rank to the. If the half-orc ever replaces her, the new gains these bonus skill ranks.
Wizard: Add a +1 bonus on checks made due to taking damage while casting spells.Racial ArchetypesThe following racial archetypes are available to half-orcs.
![](/uploads/1/2/5/6/125694352/306370604.jpg)